Interval Ray Tracing in Computer Graphics
David G. Hough on validgh
dgh
Wed May 6 14:01:50 PDT 1992
The latest SIGNUM newsletter contains the abstract for the following thesis
which applies interval methods to ray tracing - an area new to me.
Ph. D. Thesis of Wolfgang Enger at Freiburg, neumasun1.ruf.uni-freiburg.de,
in German:
Interval Ray Tracing - a Divide and Conquer Strategy for realistic
Computer Graphics
Using interval arithmetic to solve the equations for intersections of
ray bundles with a parametric surface, the surface is adaptively subdivided
into pieces which can be drawn with (nearly) constant intensity. The
method was tested with scenes of 9-21 objects defined by B-spline surfaces.
On pictures with 16 different intensities and a resolution of 640x480
pixels, the speed-up factor over a traditional ray tracing method was
2.5-3.1. Since coherence is preserved, a very simple dithering scheme
suffices for smooth transitions between adjacent intensities. Reflection
and refraction effects are included.
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